Tuesday 4 August 2015

How to sink a ship? (Karrablaster/Me)




Pierce it!
When in doubt, just shower the enemy with armour-piercing shells and hope that some of them penetrate the hull and cause damage to internal compartments and modules. But it isn´t just like that – you need to actually aim at parts of the ship where the shells can hit more than air. You want to be firing at the citadel – the ship´s central area, housing the most essential units, such as engine rooms, boiler rooms and magazines. Hitting the engine or boiler room will stop the ship, hitting (and penetrating) the ammunition magazines will blow it up. That is what you want to see!

The downside of this approach is that penetrating the strongest armour, which the citadel is usually wrapped in, isn´t the easiest thing to do. You have to also take into account that distance, angle of attack and shell size matter. But about that some other time...

Burn it!
Don´t you just love the smell of a barbecue? Then you want to be firing High explosive (HE) shells at your enemy. The advantage of this approach is that less aiming is necessary as it doesn´t really matter where you hit, so long as you hit the deck and whatever is above or on it. Superstructures, gun mounts or smoke stacks – they all burn very nicely and in some cases significantly reduce the combat capability of the enemy ship. Burning aircraft carriers, for example, cannot launch (or land) any aircraft from their deck. And battleship commanders – well, psychological warfare works as well!

Sink it!
A bit obvious for a headline, but bear with us. If you manage to pierce a ship's hull under the water-line, she will most likely sink. There is one way of ensuring this: torpedoes. Not only will the enemy ship lose hit-points, but also slow down significantly. In naval combat, where maneuverability is key, this will likely result in a one-way ticket back to port for the enemy.

All images belong to Wargaming.net

No comments:

Post a Comment