Tuesday 4 August 2015

Few Tips (Karrablaster123/Me)




While using AP, aim at the citadel and (or) ammunition magazines. This is not easy and there is some luck involved, but it can destroy the enemy ship very quickly.

Use HE shells to fight off lightly armored ships, such as destroyers and lights cruisers. They will most likely cause damage while a bigger caliber shell will probably pass through the lightly armored ship and detonate outside the hull – this mechanic is known as “overpenetration” and battleship captains will know this concept very well.

If your AP shells cause only small amounts of damage, or you can clearly see them bouncing and sliding off the hull of the enemy ship, this means your guns are not powerful enough to penetrate the armour. Switch to HE shells. When they hit the target, not only do they inflict guaranteed damage, but they can also disable various modules and cause destructive fire.

If an enemy ship is facing you with the stern or the bow, the citadel is harder to reach, therefore it is recommended to use HE shells and shoot the superstructures on the deck.



Citadel (Engine and magazine modules)

This is where all the critical modules and machinery spaces are hidden and covered by the (usually) thickest layer of armour. If you manage to penetrate the armour and damage the engine room, the ship will completely lose speed and become an easy target. At the same time, one direct hit to the magazine will disarm your enemy or even blow her up.

Stern (steering gears module)

If you damage the steering gears, the enemy ship won't be able to change the course and evade incoming fire. Damaging the steering gears while the enemy ship is maneuvering will jam the rudder, causing the ship to circulate helplessly while you shower her with a rain of shells.

Superstructure and gun turrets

Most of these modules – as well as anti-aircraft guns and torpedo launchers – are placed right on the deck's surface, making them vulnerable to artillery fire. By damaging or destroying them with HE shells, you will cripple your enemy, making his armament less efficient.


All images belong to Wargaming.net

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