Wednesday 1 April 2015

Post 7 by Harpoo01

CV, How to use planes Right and wisely

Clash of Fghter or dogfight is not part of the game
Try to clash only near allied cruiser or battleship (with good AAW) to get the advantage of firepower and try not drive them to AA engagement except you have to
Be Noted shoting down planes with another in this patch reward you little exp

Torpedo bomber are greatest treat of you and your allied battleship
Try to screw their attack and aim by attacking them with barage from Heavy Cruiser or engage with another planes (dive bomber works too)
Torpedo bomber are most fragile planes so far
While fighter and dive bomber are less fragile because of their speed and the height where they fly (they fly higher) so try to not bring them to close to grouped enemy since they can shred your planes in couple of seconds

There are to types for aiming in both bomber,
With auto (tell your planes to engage targeted enemy automaticaly but it cost accuracy)
And Manual (use "alt" to mark the target area with much more accuracy) but it's harder except they are stationary target

Torpedoes bomber are easier to use when attack lone ship which have AAW only in his ship so you won't have any problem losing 1-2 planes
And be Noted AA is attacking your planes not as one squadron but as 6 planes so you might get a chance to lost 2 or more planes at a same time when engage more then one ship

Dive bomber are easier to use since its quite simple, instead attack from Broadside ,they more effective to attack from front (both manual and auto) but suprisingly, it comes with very low damage but can burn enemy deck (No AP bomb? Seriously?) So it is less popular than torpedo bomber which can do huge damage and cause flooding
There are set of squadron avaiable in tech tree, you can choose to default set with all types of squadron or gain air supremacy with more fighter squadron to shred enemy planes and make enemy CV more useless, or you can choose squadron with more torpedo bomber and make "Torpedoes bomber is OP" topic more frequent in the forum

Small addition to Post 6 by Trampolean

Keep an eye on low health targets in range and your normal gun arc should also be a priority, unless you are in a BB and it is already heavily engaged. Eliminating any ship makes a significant difference, especially if done quickly. Many engagements start at 3v3 or 4v4, so even a one ship difference is huge. 

Post 6 by Umidoori

How to priority

I've seen people ignoring DDs 5km away while shooting at BBs 10s of km back and get hit by torpedoes. These are most probably the people who screams torps OP. 

Most of these are general target priorities. Circumstances may change depending on who or what is closer to you and how dangerous they are. 

DD
DD > BB > CA > CV
Reason? The DDs will most probably be the ones spotting you so get rid of them if you can. 
The only time a CA > BB is when they are very close to you and are spotting you and you don't have smoke. 
I have never really find CVs that dangerous because once they release their loads, they need to resupply. Getting rid of the BB dealing 30k every other shot is more important.

Cruiser
DD > CA > BB > CV
DDs are the highest threat to you and your team. They can't be spotted unless you get close and torps are deadly if they hit, which they most probably will because most people have no idea how to dodge them.
CAs are second, simply because they are mini DPM machines.
You most probably can't hurt a BB much, so leave BBs to your BBs.
CVs are nothing to you because you have your lovely Barrage.

Battleship
CA > DD > BB > CV
Now you will ask, why not hit the BBs?
1. The enemy CAs can take down your DDs.
2. Your CAs can get taken down by their CA while aiming the DDs.
3. The BBs would most probably be too far away to hit when you see both the CAs and DDs.
These three simple reasons are enough to warrant getting rid of the CAs first, and with your high damage, it would be pretty easy. Unless RNG loves you.
Next, if the DDs are 5km away from you, STOP AIMING THE BBs! You wouldn't want to eat any torpedoes.
BBs are third on the list just because of their RNG as well as their fluctuating damage. Unless you are really unlucky, you wouldn't get hit on your citadels. 
This is a team game. Save your teammate's health pool and they will help you get rid of any obstructions. Eat a hit or two for your teammates because it could save your teammate's life. More guns on your side, the better to hit the enemy with. A CA and a BB can beat another BB easily.

Post 5 (All credits to Dantes_Inferno, Collected by Karrablaster123

BBs
The meta current seems for many Beta BB players to sit back and snipe (with current nerf to long range main gun accuracy  this is a truly game losing strategy) while all their DDs and CCs are wrecked.

Most BBs do not want to get involved in the fight and sit at range, this means they are usually the last class of ship left and had NO impact on the game other than to lose the game for their team.

Running away, hiding in corners.

NEVER going back to protect friendly cap.

CCs
Generally well played, need to pack up and return to support BBs if enemy DDs break through.

NEVER going back to protect friendly cap.

DDs
Letting off smoke the first time one sees the enemy at 12km+ range is NOT helpful (most DDs cannot be seen till around 7 km so all releasing smoke early does is tell the enemy that at least 1 DD is there and means you will have little chance of surprise attack.

Ignore capping. (DDs are the ultimate capping tools in the game, 3 times last night my team was outcapped by a lone CC because once broken the back of the enemy all DDs went to hunt down CVs instead of capping, or at least one capping)

OMG TKing with stupid torp spreads ignoring the position of allies.

NEVER going back to protect friendly cap.

CVs
Seem to come in two classes, the really god or the really really bad.

You must try to sink the enemy CV first, Then BBs, then CCs and don't waste your time on DDs.  Sinking anything on friendly cap supersedes the above.

All Credits to Dantes_Inferno

Post 4 (Credits to Steeltrap, Gathered by Karrablaster123)

It's an inevitable consequence of a rock-paper-scissor design, where every class has at least one strength and one weakness, but players play as though it's them v the entire enemy team.

On VERY rare occasions I have managed to have some of the team want to work together, and the results have always proved far more effective in the part of the battle where that occurs.

If your DDs scout but focus on staying alive and sometimes even use smoke, your CAs provide boosted AA fire for your BBs while firing at CA/DD targets spotted by your scouting DDs, and then your BBs fire at CA/BB targets while being screened from enemy DDs and having massed AA from themselves and supporting CAs, that combination is very deadly to a disorganised enemy.

But good luck getting it to happen.

Most likely way of getting it is to have a full squadron with a BB, CA and DD in it.

Most people seem not to provide any thought whatsoever to how they play. They seem not to grasp what their vessel is best suited to do, and conversely what its weaknesses are.

And then there's domination, where people think pushing a flank then chasing a CV miles away is more important than capturing zones and then holding them.

It's disturbing to think how much of the population seems incapable of much thought beyond "find red dots and pew pew", but that's how it seems to be. There are many times where I would love to be able to appear on another player's screen and seek to understand their thinking (not rant at them, but genuinely ask them to explain what they are trying to do and why), because I simply can't relate to the overwhelming levels of stupid I see over and over.

Sad but inevitable. 

As for maps?

If it's domination, grab zones. The central one is usually crucial, so a smart DD player will attempt to grab that immediately. Then it's far MORE important to deny the enemy the ability to take zones you hold. Nothing else matters as much. Let them sit back and take pot shots at 20km; it won't make a difference to the result. And do NOT bother to push far past the zones; you need only hold them, not take the whole map/kill every enemy.

If it's not domination, concentration of force. Crucial for your BBs to be prepared to push a flank eventually, but (much like WoT) there's something to be said for killing the brave/stupid enemy players who advance alone early in the piece. At some point your heavies need to press an attack; one reason for SO many draws is there are loads of coward BBs who sit at the back and never bother to use their health reserves (including regen) to force the issue.

CVs IMO should be using fighters either to screen their own BB force OR find enemy DDs then take them out with dive bombers. If you can remove an enemy's DD forces you've gone a long way towards winning IF your BBs have some courage. If your CVs have used their fighters to defend your BBs, they can send their torp bombers to follow the enemy ones returning to their carriers. Why get shot to bits on a defended BB/CA line if they can go hammer the enemy CV attempting to recover its own planes (that hopefully are greatly reduced after running into your own BB/CA force with fighter cover in attendance).

And when you come to the 'push' phase, don't leave the cap entirely undefended. Your DDs/CAs need to be prepared to go deal with the inevitable enemy DD who tries a stealth cap.

That is generally how I see it.

Usual rules apply.
Don't go alone if you're a BB/CA.
Don't go into narrow spaces as a BB unless you KNOW for certain where the enemy DDs are. Even CAs have torps, but at least your guns can wreck CAs.
Don't make yourself an isolated target for planes. BBs should at the very least be with another BB or two. If you can have a CA nearby, all the better.

This game is pretty simple in principle. That so few seem to grasp it is enough to make you wonder at the mental capacities of a lot of humanity.

p.s. that Ice Block map is the worst IMO. It's just daft. Proper combined arms needs SOME room to be done properly, and you spend so much time trying to avoid collisions it's simply pants on head stupid.

All credits to Steeltrap